// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.

#include "../../runtime/lua_runtime.h"
#include "../../engines/lua_engine.h"
#include "lua_runtime_builder_resources.h"
#include "luacpp/luacpp.h"
using namespace std;
using namespace luacpp;
using namespace ppl::common;

namespace ppl { namespace nn { namespace lua { namespace onnx {

void RegisterRuntimeBuilderResources(const shared_ptr<LuaState>& lstate, const shared_ptr<LuaTable>& l_onnx_module,
                                     const shared_ptr<LuaTable>& lmodule) {
    auto lclass = lstate->CreateClass<LuaRuntimeBuilderResources>()
        .DefConstructor()
        .DefMember<LuaTable>("engines",
                             nullptr,
                             [lstate](LuaRuntimeBuilderResources* resources, const LuaTable& ltable) -> void {
                                 ltable.ForEach([resources](uint32_t, const LuaObject& l) -> bool {
                                     resources->engines.push_back(static_cast<LuaEngine*>(l.ToPointer())->ptr);
                                     return true;
                                 });
                             });
    l_onnx_module->Set("RuntimeBuilderResources", lclass);
}

}}}} // namespace ppl::nn::lua::onnx
